Werewolf is great. With RP, it’s even better.

We’ve all played Werewolf. That party game where you accuse your friend of being the wolf when it’s actually you. Where you swear on your life that you’re innocent. Where a single sentence can turn the entire village against someone.

It’s a great social deduction game. But what makes it truly memorable is when players start playing a character. When the village blacksmith passionately defends the seer. When the accused pleads their innocence as if their life depended on it.

That’s exactly what we wanted to capture with Tales Of Chaos: that magic moment when the game becomes theater.

We also play a lot of Blood on the Clocktower. It’s the same vibe: a board game that pushes players to discuss, scheme, and form alliances. The accusations, the plot twists, the theatrical side… it’s all there. It’s this blend of social deduction and mini-performances that we want to bring into a real video game.

I discovered Space Station 13 a few years ago. The concept is brilliant: a space station, secret roles, traitors, chaos. Everything you need to create memorable stories.

But there’s one thing that always frustrated me: no voice chat. Everything goes through text. Interactions are slow, immersion takes a hit.

GTA 5 RP showed the way. Before that, on SAMP (San Andreas Multiplayer) RP servers, everything was also text-based. It was fun, but when voice chat arrived with FiveM, everything changed: faster interactions, more fluid, spontaneous RP moments that would be impossible in writing.

That’s the fluidity we want to bring to social deduction.

RP in an evening, not in years

We’re not targeting traditional RP where you spend 15 hours a week developing your character for months. Our approach is different:

  • You connect for a session
  • You receive your role
  • You play for a few hours
  • You experience a complete story with a beginning, middle, and end

It’s accessible roleplay. For players who don’t have time to commit long-term, but still want to experience immersive stories in a single evening.

Prevent chaos from destroying everything

Concretely, how does Tales Of Chaos work?

You play as an inhabitant of a medieval village. Some players have secret roles: cultists, vampires, traitors of all kinds. Their goal: spread chaos and destroy the village from within.

Your goal (if you’re on the villagers’ side): identify the threats, convince others, form alliances, and prevent the chaos from bringing everything down before the session ends.

All in voice. All in RP. All in one evening.

Join the adventure

We sincerely believe that mixing social deduction and voice roleplay is the recipe for something new. Not just another RP server, but a truly new way to play together.

We’re looking for players to test, iterate, and build this experience with us. If this speaks to you, come chat with us.

Join our Discord to follow the development and participate in the first test sessions.

— Prakkmak